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H.M.P Offshore: Obtain nunchucks or any Weapon from vendors and flatten guards until you get a Red Key.And if you loose some important items, the contraband has an obvious trail. Check the area near the engine bay first, as there are three desks for the items to turn up in. The red key may prove useful as a get out of jail free card against other players. H.M.S Orca: The most important item you should get is Tubing, as both escapes require it.
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Alternatively, if the power gets cut by another player, rush for the perimeter fence and cut through. Escape like you normally would using the Speed McQueen method. Most officers have sugar mints on them - knock one out and steal them. Your desk has enough materials to make sturdy cutters, minus 1 file.
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Head to the middle of the south second floor and use it to chip through the wall next to the chair.
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Just like in Center Perks 2.0, buying an adrenaline shot and/or another weapon will help you fight off other players. Rattlesnake Springs: Grab the Crowbar from your desk.Don't worry about losing the carrot, as it is not contraband (It could get stolen by a player, though.) Knock out other players if necessary items have been taken already. Remember that at the start of the game the contraband desk is always empty, and the the medic desk has 3 medkits and an adrenaline shot. Cougar Creek Railroad: The items for the Pretend Carrot and/or grappling hook have a habit of appearing near the cell carriage.Using your crowbar, chip out the wall - it's obvious what you do from there. Get to the west of the prison, just south of the meal hall, and find the small room with a purple door that borders the prison. Center Perks 2.0: The Perimeter Breakout can be orchestrated with just a Crowbar, however quickly buying an adrenaline shot and/or a better weapon will be very beneficial should other players attempt this escape.Shops will offer different loot, usually ranging from basic food items to tool components, flimsy tools, key moulds and weapons, most often the nunchucks. In addition, inmates' desks will also have unique loot, including flimsy tools, key moulds, armor, contraband pouches and high-tier weaponry - some may even have similar stashes to your own starting desk. In Versus Mode, (aside from what the game tells you) all players' desks will start full of useful contraband, usually including a Comb Shiv, Wad of Putty, Molten Plastic, and/or materials to make Putty & Plastic, plus enough materials to make a Flimsy Shovel, Flimsy Cutters and/or Flimsy Pickaxe. 1.2.1 Lockdown changes in escape strategy.
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